• CanadaPlus@lemmy.sdf.org
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    3 months ago

    Interesting. Does this provide any game balance whatsoever?

    I spent an embarrassing amount of time trying to design magic systems when I was a teenager, but they always ended up being either way too powerful or not “rich” enough to be interesting. It’s just really hard to design a simple mechanical system that stays within arbitrary human boundaries.

    Hmm, I feel myself getting drawn back in. That’s almost like a zero-knowledge proof, and there’s lots of weird ways to implement cryptographic primitives.