Interesting. Does this provide any game balance whatsoever?
I spent an embarrassing amount of time trying to design magic systems when I was a teenager, but they always ended up being either way too powerful or not “rich” enough to be interesting. It’s just really hard to design a simple mechanical system that stays within arbitrary human boundaries.
Hmm, I feel myself getting drawn back in. That’s almost like a zero-knowledge proof, and there’s lots of weird ways to implement cryptographic primitives.
hex casting is stack-based and has lots of different blocks for doing different things. trickster is fully functional and has very few blocks, but isn’t as well balanced for use with other mods. at least i think that’s the case.
shout out to the trickster mod which is basically “what if magic is a lisp”
Interesting. Does this provide any game balance whatsoever?
I spent an embarrassing amount of time trying to design magic systems when I was a teenager, but they always ended up being either way too powerful or not “rich” enough to be interesting. It’s just really hard to design a simple mechanical system that stays within arbitrary human boundaries.
Hmm, I feel myself getting drawn back in. That’s almost like a zero-knowledge proof, and there’s lots of weird ways to implement cryptographic primitives.
My brother in Christ, why must you inform us of cool things and leave us with less free time? 🫠
How does it compare to hex Casting? I Tried getting into it but it seemed a Bit weird
hex casting is stack-based and has lots of different blocks for doing different things. trickster is fully functional and has very few blocks, but isn’t as well balanced for use with other mods. at least i think that’s the case.
So does that mean trickster is easier to get into?